portablestill.blogg.se

Shuumatsu no valkyrie mangahere
Shuumatsu no valkyrie mangahere





shuumatsu no valkyrie mangahere

A good Fallout game with the eye-catching textures and animations of Rage seems almost unfair to expect. Its strange, the awful graphical presentation of Fallout seems so part of its essence that imagining a game with decent graphics seems like some kind of unrealistic fantasy. Yet the beauty of the Fallout formula was that I still managed to have a great time. For some reason I when I think of NV the whole game is coloured a kind of crappy washed out greeny-grey, I can cope with games which look bad technically but NV also seemed to have no real style either. I managed to play F3 with out really getting that bothered about the visuals, but I found the crappyness of NV jarring. Surprisingly FNV was a step backwards,especially once we got into the supposedly bustling metropolis of Las Vegas. It was too bad that ugly textures, weird faces and animations reminiscent of zombies taking their first steps to often threatened to shatter the games hold. Being presented with that huge landscape, the wide horizons to explore in all directions, thrilled me with the sky high potential gaming offers to just get lost. The moment after leaving the vault in F3 is one of my favourite in all of gaming. While it will obviously be much harder to create the volume of art needed for a huge RPG, and some repetition, a la Skyrim will occur (although I really didn't find the recycled art as egregious as some people) the potential to create jaw dropping vistas is really exciting. This got me quite excited about the potential Id Tech had for creating a Fallout which has great art and graphics, the only area where the games have not been outstanding in my opinion. The graphics produced by IdTech5 have this wonderful quality where they seem to look just like concept art, with extraordinary shading and complex individual details. Both games, especially Rage, have amazing texture work, with art similar in style to the devastated urban areas and man-made desert we might expect from a Fallout game. I have been really impressed with the graphics, especially the detail which the Id Tech 5(is it?) engine can produce. I am in the middle of playing Wolfenstein and I completed Rage when it came out. My hopes are that with the new consoles' power, Bethesda are looking to create a game which can really do the filth of the Wasteland some justice, however I was wondering if people knew what engine they were using? F3 and NV were pretty ugly games for the most part - however Skyrim, which apparently used an updated version of this engine was a distinct upgrade. The last two games have been created with the functional, if ugly Gamebryo engine which has evidently been valued for its ability to handle the complexities of Bethesda's huge open worlds. One of the things I am most looking forward to, if Fallout 4 is in production, is the chance to see The Wasteland given a proper graphical overhall.







Shuumatsu no valkyrie mangahere